3d项目使用的是旧的管线,即 build in渲染管线;而urp使用的是新的管线。 再通俗一点地说,在两种工程里面的shader使用的语言不同,build in管线是cg语言,而urp. Urp 渲染管线的shader采用的是hlsl开发,普通标准的shader是采用cg来开发。 urp shader实现了游戏开发中常用的一些shader,并提供源码,方便我们参考学习urp shader开发.
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